项目管理看板v1.0 已发布
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项目管理看板 Design System项目管理看板 建立了一套Open、Grid 的网页界面系统。可复用层是字体、色彩、间距、圆角、表面、组件和基础动效;特殊 Skill 单独映射。
Typography
Heading systemInter / 48px / 600 / 1.05Body systemInter / 14px / 400 / 1.55Inter
LettersAa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk LlNumbers01 02 03 04 05 06 07 08 09
Colors
primary#F8FAFC

8% usage signal

secondary#172033

8% usage signal

tertiary#E2E8F0

31% usage signal

neutral#E9EEF6

8% usage signal

Layout
LayoutGridWidthFull BleedGridStrongFramingOpen
导航与入口主叙事区视觉场与背景层内容/数据表面行动路径
Spacing
14px12pxTitle block

Description copy reflects measured rhythm, icon offset, and CTA spacing.

12px14px20px22px24px
Buttons
Product
Icons
Linear- Radius family: 8px, 12px, 16px, 18px - Icon style: Linear
Elevation & Depth

- Surface: Open - Border: 1px solid currentColor / low opacity - Shadow: 0 18px 50px rgba(15,23,42,.14) - Blur: 0px

OpenSurface, border, shadow, and blur remain reusable recipes.
Surface sampleOpen
SurfaceOpenBorder1px solid currentColor / low opacityShadow0 18px 50px rgba(15,23,42,.14)Blur0px
Shapes

- Radius family: 8px, 12px, 16px, 18px - Icon style: Linear

8pxsurface9999pxpill
Card surfaceInput fieldStatus pill
Do's and Don'ts

Use these constraints as design lint rules for future generations.

Do把 Design System 作为每个作品的第一层 Skill 维护。先复用字体、颜色、间距、圆角、表面和组件规则,再叠加特殊 Skill。每个特殊 Skill 必须绑定到具体区域,避免全局风格漂移。新增作品时先生成 DESIGN.md,再判断哪些局部效果可以沉淀为 Skill。
Don't不要让 WebGL、Three.js 或动效重新定义全局字体和组件系统。不要只用视觉形容词描述作品,必须落到 token、区域和 Skill。不要把一次性页面细节误存成 Design System 基础规则。
UI Design Lab Skills
遮罩揭示SupportLayout / Components / Elevation框架网格布局SupportLayout / Spacing