Frame Index 落地页v1.0 已发布
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Frame Index 落地页 Design SystemFrame Index 落地页 建立了一套Open、Grid 的营销落地页系统。可复用层是字体、色彩、间距、圆角、表面、组件和基础动效;特殊 Skill 单独映射。
Typography
Heading systemInter / 64px / 600 / 1.05Body systemInter / 18px / 400 / 1.55Inter
LettersAa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk LlNumbers01 02 03 04 05 06 07 08 09
Colors
primary#FBFCFC

13% usage signal

secondary#101513

38% usage signal

tertiary#53605C

13% usage signal

neutral#45F5D0

13% usage signal

linear-gradient(145deg,#101513,#45f5d0)
Layout
LayoutGridWidthFull BleedGridStrongFramingOpen
导航与入口主叙事区视觉场与背景层内容/数据表面行动路径
Spacing
20px14pxTitle block

Description copy reflects measured rhythm, icon offset, and CTA spacing.

14px20px32px36px
Buttons
Product
Icons
Linear- Radius family: 32px, 999px - Icon style: Linear
Elevation & Depth

- Surface: Open - Border: 1px solid currentColor / low opacity - Shadow: 0 18px 50px rgba(15,23,42,.14) - Blur: 0px

Reusable shadowsReusable shadows / Gradient surfaces
Surface sampleOpen
SurfaceOpenBorder1px solid currentColor / low opacityShadow0 18px 50px rgba(15,23,42,.14)Blur0px
Shapes

- Radius family: 32px, 999px - Icon style: Linear

32pxsurface999pxpill
Card surfaceInput fieldStatus pill
Do's and Don'ts

Use these constraints as design lint rules for future generations.

Do把 Design System 作为每个作品的第一层 Skill 维护。先复用字体、颜色、间距、圆角、表面和组件规则,再叠加特殊 Skill。每个特殊 Skill 必须绑定到具体区域,避免全局风格漂移。新增作品时先生成 DESIGN.md,再判断哪些局部效果可以沉淀为 Skill。
Don't不要让 WebGL、Three.js 或动效重新定义全局字体和组件系统。不要只用视觉形容词描述作品,必须落到 token、区域和 Skill。不要把一次性页面细节误存成 Design System 基础规则。
UI Design Lab Skills
Aura 资产图像DetailButtons / Components遮罩揭示SupportLayout / Components / Elevation