Create a 3D WebGL object with real lighting and depth. Use a geometric mesh (faceted shape) with physically-based material (metalness, roughness, emissive). Light it with directional and ambient lights to reveal form and edges. Technique: real 3D geometry (not CSS transforms), dynamic lighting for highlights and shadows, subtle rotation and floating motion, and a perspective camera for depth.
创建带真实光照和深度的 3D WebGL 物体。使用几何 mesh、基于物理的材质,以及方向光和环境光来显露形体和边缘。
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3D